Category: Design

Designing ResearchStack’s open source UX framework

In the fall of 2015, touchlab partnered with Cornell Tech and Open mHealth to bring precise medical research apps to Android with an open source sdk and ux framework called ResearchStack.

Executing this project would be unlike most projects – rather than designing one experience and interface for a single product, we would be designing and building an extensible framework, with designs covering many potential bits and pieces researchers and developers might need to carry out medical research on Android.

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May Meetup: Android on the Desktop (yes, he went there) + Mutative Design Updates

We wouldn’t be a very good Android meetup if we didn’t invite Mark Murphy of Commonsware to speak. Mark is known for answering tons of questions and helping the Android community on StackOverflow. He’s also an incredible public speaker, cracking jokes and interjecting sarcastic remarks into his presentations. We were lucky to have him at our May meetup, hosted and sponsored by American Express.

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Bringing Mutative Design to NYC Apps at IDEO

It’s small world, but did you know that the NYC tech world is even smaller? I recently met up with an old colleague, Leah Taylor, who told me about an upcoming NYC Apps meetup focused on design. As the go-to shop for Android design & development, I thought it’d be great if touchlab got involved somehow. Lo’ and behold, Kevin happened to know the meetup’s organizer, Serko Artinian, from the good ol’ coworking days. A few weeks later, our lead designer, Liam Spradlin, presented his latest project at the meetup, hosted by IDEO. 

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Consistent Lighting in Material Design

Material Design uses the metaphors of digital paper and ink as a foundational principle. Structuring interfaces as if they were made of individual sheets of paper with ink printed onto them helps the user form mental models of how the interface works, where things are located, and what kinds of behaviors they can expect as they maneuver through an app.

To further help this model, UI elements can use “elevation” to show how close or far away they are from underlying layers like the canvas with elegant drop shadows.

It makes sense then that lighting should play an important role in thinking about your interface’s material design.

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