A Multiplatform Case Study for an Inclusive Virtual Try-on Experience
Getting Started: At Touchlab, it is typical for us to take on leads and projects that are new to...
Read Moreby Frances | May 28, 2019 | Case study, Design | 0
Getting Started: At Touchlab, it is typical for us to take on leads and projects that are new to...
Read Moreby touchlab | Jun 16, 2016 | Case study, Design, Featured | 0
In the fall of 2015, touchlab partnered with Cornell Tech and Open mHealth to bring precise medical research apps to Android with an open source sdk and ux framework called ResearchStack.
Executing this project would be unlike most projects – rather than designing one experience and interface for a single product, we would be designing and building an extensible framework, with designs covering many potential bits and pieces researchers and developers might need to carry out medical research on Android.
Read MoreIn rethinking the visual identity of Droidcon NYC, I wanted to come up with something flexible, modular, and extensible. It was that line of thinking that eventually lead to the pictographic system shown on the DCNYC16 landing page.
Read MoreIt’s small world, but did you know that the NYC tech world is even smaller? I recently met up with an old colleague, Leah Taylor, who told me about an upcoming NYC Apps meetup focused on design. As the go-to shop for Android design & development, I thought it’d be great if touchlab got involved somehow. Lo’ and behold, Kevin happened to know the meetup’s organizer, Serko Artinian, from the good ol’ coworking days. A few weeks later, our lead designer, Liam Spradlin, presented his latest project at the meetup, hosted by IDEO.
Read MoreToday, to coincide with my session at Droidcon San Francisco, I’m excited to reveal Selene, a basic sample app to demonstrate some early concepts of mutative design.
Read Moreby touchlab | Feb 19, 2016 | Case study, Design, Featured | 0
ClassPass goes material with touchlab
Read MoreMaterial Design uses the metaphors of digital paper and ink as a foundational principle. Structuring interfaces as if they were made of individual sheets of paper with ink printed onto them helps the user form mental models of how the interface works, where things are located, and what kinds of behaviors they can expect as they maneuver through an app.
To further help this model, UI elements can use “elevation” to show how close or far away they are from underlying layers like the canvas with elegant drop shadows.
It makes sense then that lighting should play an important role in thinking about your interface’s material design.
Read Moreby Tanya Karsou | Dec 8, 2015 | Design, Thoughts | 0
Our lead designer Liam Spradlin has just released Project Phoebe, a first exploration of a design methodology that seeks to solve the problem of designing for averages by allowing interfaces and experiences to be born, live, and evolve according to the user’s realities.
Read MoreI am pretty sure I’m never going to be done organizing my apartment. Until I somehow frame this as productive exercise rather than some kind of opportunity cost, its always far down on the list of priorities. My brain does a...
Read More