Bugsnag
If you use Bugsnag and an uncaught exception gets thrown from shared Kotlin code running on iOS, the crash report generated won’t be very helpful in determining the cause, see The Problem for more details. CrashKiOS was made to remedy this issue and provide meaningful stack traces for Kotlin crashes.
Step 1 - Add Bugsnag to Your Apps
First you’ll need to set up Bugsnag for your Android and iOS individually. Follow the steps in the bugsnag docs to set up Bugsnag with your Android app the normal way then do the same for your iOS app.
Make sure to force a crash on both apps from non-shared code and ensure the crash shows up on the Bugsnag Console. If you’re testing a crash on an iOS simulator, you’ll need to hit run to build your changes, then close and reopen the app. Otherwise, Xcode will catch and swallow your crash and it won’t get reported. You’ll also need to reopen the app after crashing it because crash reports are sent at app startup. You’ll also need to make sure you aren’t crashing the app at app start which can cause it to not get reported. Make sure the crash is triggered by some action like a button click. Also don’t forget to set up automatic dSYM uploading, so you can see proper stack traces for Swift code.
Step 2 - Add CrashKiOS
Once you’ve verified Bugsnag is working for both platforms, you can add the CrashKiOS dependency to commonMain
in your
shared module.
val commonMain by sourceSets.getting {
dependencies {
api("co.touchlab.crashkios:bugsnag:{{LATEST_GITHUB_VERSION}}") // More on why api later
}
}
Then disable caching in your gradle.properties
file. We’re currently working to update things to avoid this, for now
we need it to deal with iOS linking issues.
kotlin.native.cacheKind.iosX64=none
kotlin.native.cacheKind.iosSimulatorArm64=none
After a Gradle sync, make a call to enableBugsnag()
somewhere in your startup code for each app. This switches from the
default no-op implementations to real implementations which avoid issues in testing. Depending on how the cacheKind
issue
above is fixed this may no longer be necessary.
Bugsnag.sendHandledException(Exception("Some exception"))
On iOS, there’s a few more things to do at startup for Bugsnag to work. These are all wrapped in a helper function startBugsnag(config: BugsnagConfiguration)
.
Where config
is a configuration created in Swift for your Bugsnag setup. If you don’t need to do any other config for Bugsnag
you can create an empty config like this:
let config = BugsnagConfiguration.loadConfig()
Then, in your shared module’s build.gradle
you can expose the CrashKiOS api to Swift and call startBugsnag()
directly.
This is why we need to add the CrashKiOS dependency with api()
rather than implementation()
cocoapods {
framework {
export("co.touchlab.crashkios:bugsnag:{{LATEST_GITHUB_VERSION}}")
}
...
}
Now that it’s exported, you should be able to call startBugsnag()
from app startup in Swift:
let config = BugsnagConfiguration.loadConfig()
BugsnagConfigKt.startBugsnag(config: config)
Once this is done, throw an uncaught exception from Kotlin code on iOS. Reminder this needes to happen through user action, not in startup code, and you need to relaunch the app after building and after crashing to send the report. The crash should show up on the dashboard and should now have Kotlin line numbers
Step 3 - Setup Dynamic Linking (Optional)
If you’re ok with using static frameworks for your shared code, you’re done with setup. If you want to export a dynamic framework then you’ll see an error like this:
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_BugsnagFeatureFlag", referenced from:
objc-class-ref in libco.touchlab.crashkios:bugsnag-cache.a(result.o)
"_OBJC_CLASS_$_BugsnagStackframe", referenced from:
objc-class-ref in libco.touchlab.crashkios:bugsnag-cache.a(result.o)
"_OBJC_CLASS_$_BugsnagError", referenced from:
objc-class-ref in libco.touchlab.crashkios:bugsnag-cache.a(result.o)
"_OBJC_CLASS_$_Bugsnag", referenced from:
objc-class-ref in libco.touchlab.crashkios:bugsnag-cache.a(result.o)
objc-class-ref in libco.touchlab:kermit-bugsnag-cache.a(result.o)
ld: symbol(s) not found for architecture x86_64
This is because on iOS only the definitions for Bugsnag are added when comiling the Kotlin code and building the framework. The binary (the actual Bugsnag library) isn’t added until later when you build the iOS app. When building a dynamic framework, the Kotlin compile expects to be able to resolve everything, so you’ll see the above error because Bugsnag isn’t there yet.
To work around this, we need to tell the compiler that these symbols are find and will be there later. Doing it manually is a bit messy so you can just add our gradle plugin to handle it
id("co.touchlab.crashkios.bugsnaglink") version "{{LATEST_GITHUB_VERSION}}"
Sending Extra Info to Bugsnag
CrashKiOS-bugsnag also provides shared code wrappers for manually sending info to Bugsnag. When there is a crash, these will show up in with the crash in the dashboard
BugsnagKotlin.logMessage("Some message")
BugsnagKotlin.sendHandledException(Exception("Some exception"))
BugsnagKotlin.sendFatalException(Exception("Some exception"))
BugsnagKotlin.setCustomValue("someKey", "someValue")